The original post began with a class-wide brainstorm on the topic of troubleshooting. From there, we took ideas from others that we liked and described how to put them into practice in our own libraries.
Know
This assignment required some knowledge of troubleshooting strategies and creative thinking, but was not a particularly skill-focused assignment. The collaborative potential of Padlet for brainstorming ideas as a class puts this assignment into Augmentation territory.
Do
This assignment demonstrates use of online platforms to engage virtually with each other and crowdsource ideas, as well as how we can facilitate students finding their own troubleshooting solutions and helping each other as a community, skills that are far more useful than having me just do it for them. It aligns with the following ISTE standards:
- “4a: Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.” (ISTE, n.d.)
- “4b: Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.” (ISTE, n.d.)
- “4c: Use collaborative tools to expand students’ authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.” (ISTE, n.d.)
Understand
Padlet and other tools like it are great for encouraging students and staff to share their ideas and information with each other (I used Padlet when we were brainstorming tech stuff before my program opened). More generally, these transferable and collaborative troubleshooting skills are something I’m excited to build into my classroom and school culture as a technology teacher.
Sources
International Society for Technology in Education. (n.d.). ISTE Standards for Educators. https://www.iste.org/standards/for-educators.