STEM Ed

Computational Participation

A caveat: I’m supposed to be writing about the computational thinking experiences I have observed at my school. Because I started my teaching career the same year as that pesky global pandemic, I haven’t really had much of an opportunity to observe others’ teaching of computational thinking and participation besides one two-week practicum during my

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Computational Thinking Platforms

For this assignment, I chose to complete some of the computational thinking lessons from Digital Technologies Hub (based on prior work by Google). These assignments were based around an online coding platform named Pencil Code. For this post, I will be looking at this platform, along with some other educational programming platforms used by teachers

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Design Process/Maker Terms (Sketchnote)

Someday, I will buy a scanner. Today is not that day. Sources Averill, S. & Bernie, S. (2017, October 21). Applied Design Skills and Technlogies K-9. Retrieved from https://issuu.com/av3rill/docs/applied_design_skills_and_technolog Chrichton, S. & Carter, D. (2017). Taking Making into Classrooms; A Toolkit for Fostering Creativity and imagination. Retrieved from: https://mytrainingbc.ca/maker/en/toolkit/Taking_Making_into_Classrooms.pdf

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